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Fight Caves Wait Before Entering Again Osrs

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This commodity is a strategy guide for TzHaar Fight Cave.

Information on mechanics, setups, and tactics is on this folio.

The TzHaar Fight Cave is a challenging Combat minigames in RuneScape where players must fight through 62 waves of TzHaar monsters, encountering the fearsome TzTok-Jad on wave 63.

If the player tries to log out in the cave, the game volition log them out at the finish of the ongoing moving ridge. Attempting to log out a 2nd fourth dimension will log the player immediately, merely the thespian will take to repeat the interrupted wave.

Contents

  • 1 Preparation
    • 1.1 Skills
    • 1.2 Equipment
    • i.3 Inventory
  • two Tips for the waves
  • iii TzTok-Jad
    • 3.1 Attacks
    • 3.2 Healers

Preparation

Skills

There are no enforced skill requirements for the Fight Cavern. Withal, at to the lowest degree level 40 Prayer is extremely recommended for access to Protection prayers as TzTok-Jad is able to kill even the most prepared players in few hits without the use of them. Admission to Soul Dissever can remove the demand of any other kind of healing, making information technology very useful for lasting through the Fight Caves every bit well.

Players are also recommended to have at least 70 in their preferred combat skills in social club to exist able to employ decent weapons and armour that volition help to clear the waves faster and minimise the damage taken.

There are no recommendations for Summoning level, as Summoning familiars cannot be taken into the cave.

Equipment

Magic is the recommended Gainsay mode to apply in the Fight Caves due to the large amount of encountered TzHaar monsters being weak to Water spells. Peculiarly using Water ice spells from the Aboriginal Magicks can exist helpful, every bit their bounden issue can help to forestall some of the monsters from attacking with Melee.

All the same, players with lower levels may wish to bring weapon switches to exist able to use the Weaknesses of the broad variety of the monsters. In this case, wearing hybrid armour such as Void Knight equipment is recommended.

Some other great alternative to both Hybridding and using simply i style is Obsidian armour. Information technology reduces damage from TzHaar monsters by 45%, or 55% including the kiteshield, and information technology increases your accuracy against them past x% according to the style of the worn captain, similar to Void Knight equipment. Obtaining Obsidian armour requires the completion of The Brink of Extinction and 80 Smithing.

If on a TzHaar Slayer chore, the full slayer helmet'south bonuses volition apply in the cavern. These bonuses also apply to Obsidian helms from the obsidian armour set up.

A sign of life revives the player if they receive a killing accident, and equally such it is invaluable against TzTok-Jad. A sign is consumed on activation and has a cooldown of one hour.

Inventory

Crystal bow.png Karil's coif.png Karil's top.png Karil's skirt.png
Guthan's warspear.png Guthan's helm.png Guthan's platebody.png Guthan's chainskirt.png
Enhanced Excalibur.png Saradomin brew flask (6).png Saradomin brew flask (6).png Saradomin brew flask (6).png
Saradomin brew flask (6).png Saradomin brew flask (6).png Saradomin brew flask (6).png Saradomin brew flask (6).png
Saradomin brew flask (6).png Saradomin brew flask (6).png Saradomin brew flask (6).png Saradomin brew flask (6).png
Super restore flask (6).png Super restore flask (6).png Super restore flask (6).png Super restore flask (6).png
Super restore flask (6).png Super restore flask (6).png Water rune.png Blood rune.png
Crystal bow.png Saradomin godsword.png Enhanced Excalibur.png Saradomin brew flask (6).png
Saradomin brew flask (6).png Saradomin brew flask (6).png Saradomin brew flask (6).png Saradomin brew flask (6).png
Saradomin brew flask (6).png Saradomin brew flask (6).png Saradomin brew flask (6).png Saradomin brew flask (6).png
Saradomin brew flask (6).png Saradomin brew flask (6).png Saradomin brew flask (6).png Saradomin brew flask (6).png
Rocktail.png Rocktail.png Super restore flask (6).png Super restore flask (6).png
Super restore flask (6).png Super restore flask (6).png Super restore flask (6).png Super restore flask (6).png
Super restore flask (6).png Super restore flask (6).png Water rune.png Blood rune.png

Fill up your remaining inventory infinite with Saradomin brew and super restore flasks. Yous can too bring a few rocktails for emergency healing against TzTok-Jad.

Because Saradomin brew drains your combat skills, using them is only recommended in conjunction with Overloads or Super restore potions. When using Super restores, wait until you have lost near 3000 life points (and preferably some prayer points), before drinking iii doses of Saradomin mash followed past ane dose of Super restore.

Players with Soul Carve up and college tier weapons will need little to no other healing methods, then they can replace most of their Saradomin mash flasks with Prayer flasks instead.

If owned, Enhanced Excalibur should be taken as a source of unlimited, though restricted, healing.

Tips for the waves

A map of the Fight Cavern.

Stand up in the southward-western part of the cave at the start of each wave, nether the crook of the projecting west wall. Any monsters that do not spawn to the south will be lured onto the rock where they cannot attack you, preventing several monsters from attacking you at once. Ice spells volition demark foes in the open, greatly reducing the damage you take from Tz-Kihs, Tz-Keks, and Yt-MejKots, as well as prevent the Tz-Kihs' prayer drain and the Yt-MejKots' healing.

If yous lure a Yt-MejKot so y'all can attack information technology from afar, you lot can target information technology and farm adrenaline past using defensive abilities (or perhaps bones abilities with a weak motorcar-bandage).

TzTok-Jad

Attacks

TzTok-Jad has a maximum striking of at least 8000 and hits fairly accurately. Survival depends on watching TzTok-Jad'due south movements - an animation precedes the attack, telling the player which prayer to use.

  • Ranged: TzTok-Jad slams his front legs onto the ground making large cracks announced in the footing at his anxiety, followed by a boulder falling on the player. Players should activate Protect from Ranged as soon every bit they can see TzTok-Jad preparing to perform this assail. TzTok-Jad usually opens the fight with a Ranged attack, so having Protect from Ranged on before the last wave starts is advised.

Do note, however, that sometimes TzTok-Jad will still offset with a Magic attack; one should be extremely cautious of this when approaching TzTok-Jad at the beginning of the fight.

  • Magic: TzTok-Jad volition dip his head down and and so rear upward, continuing up directly and will brainstorm to breathe burn down after about half a second. You can hear him inhale/growl loudly while rearing upwards and before he really attacks, then having sounds turned on may help to identify the attack.

Like to the Ranged attack, players should activate Protect from Magic as soon equally they can see TzTok-Jad preparing to set on with Magic.

  • Melee: TzTok-Jad slashes the player with his correct claw. This is the fastest of TzTok-Jads attacks, and no warning is given for it.

Withal, the melee assault tin be hands avoided altogether by simply staying out of melee altitude.

Although somewhat irksome, all of these attacks can deal enough impairment to kill even the almost prepared player in few hits without the use of correct Protection prayer. If the player gets striking by TzTok-Jad, they should not panic or consume a large amount of food or potions in i get. Try to stay calm and focused, and heal once every time he attacks while prioritising prayer switching.

Healers

When TzTok-Jad is down to half health, he volition summon four Yt-HurKots to heal him, effectively causing him to regenerate wellness endlessly until they are either killed, lured away from TzTok-Jad or trapped. They will respawn only if they healed TzTok-Jad dorsum to total health and are then killed. An easy way to deal with the Yt-HurKots is to attack them one time in order to make them attack you, drawing them abroad from TzTok-Jad. Their melee attacks hit up to 250, so with decent Defence level and proficient equipment, they should not exist extremely dangerous - one should e'er watch their wellness, though. Alternatively, when all of the Yt-HurKots are attacking the player, running through TzTok-Jad volition cause them to become trapped backside him. Nevertheless, this makes the role player vulnerable to TzTok-Jad's melee attacks, and as such information technology's not advised unless the thespian is experienced.

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Source: https://runescape.fandom.com/wiki/TzHaar_Fight_Cave/Strategies