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How to Change Teamates Armor in Sword Art Online Hollow Realization

ReeevY wrote: ↑

Sunday October 29, 2017 vii:12 am

qweasdzxc17 wrote: ↑

Sat Oct 28, 2017 vi:17 pm

kuruna wrote: ↑

Sabbatum Oct 28, 2017 half-dozen:08 pm

Thank you for your reply. But how do I utilise this to get some in my inventory. Cos afterward i have it in the inventory i can multiply it.

Find Whatever quantity in your inventory by scanning for information technology eg. (140B65D84 4 bytes 9999) -> Add address to cheat table -> right click -> Browse this retentivity reigon.

In the 2d half of that window you should come across a pattern like 54 01 67 00 0F 27 followed by 18 10 00 then another of the get-go blazon
Instance:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27]

Goto the terminate + 18 ten 00 and so add together this [54 01 67 00 0F 27]
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [54 01 67 00 0F 27]

Code: Select all

                    Detail Id        Space      Quantity (Little Endian)     |             |                        | 54 01 67         00                     0F 27                                      

Well I am fairly new to this, but following qweasdzxc17 I was able to modify values for equipment, and then here it is:
ane Buy a brusk sword put in the werehouse, you dont need to practice this pace (merely it is easyer to discover where start the item id and where information technology ends)
ii If yous bought the sword await for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 later 01)
[00 00] represents the weapon id (get-go two pair, in this case the short sword 32 00)
[00] represents the weapon blazon (01 ane-handed sword)
[00] is the phase of the enhacement of the weapon(brusk sword+i,+2...etc)
[00 00 00 00 00 00] (here information technology is the weapons buff, example vit+ sp+ hp+, all of its buff are listed hither)
[00 00 00 00] (it is the sacrament/crystal slot of the weapon, further buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE Vitrify TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does nothing.

Sooooo if you want a Paragon Katana Ame no murakumo +9 4stars with two diamond sacrament +8% with huge boost in vit,agi and sp should exist something like this

D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00

D0 07-Item ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/

At present THE ID´due south
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (case:ASMODEUS)
47 07---------> Tier Two Legendary weapon(example:FINAL Avalanche)
48 07 ----------->Tier Three Legendary weapon(example:TYRFING)
Weapon types
01 - One HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, xiv - Groovy SWORD, 15 - AXE, 16 - SPEAR

Weapon Enhacement
89 = +9

Weapon Vitrify (7F is the magnitude of the vitrify)
E1 7F HP +102300
E2 7F SP +1023
E3 7F attack +1023
E4 7F defense +1023
E5 7F (NO Event)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK Upwardly 15%
EF 7F stun resistance +1023
F0 7F Knock Down Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Toxicant Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Drain REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023

SACRAMENT CRYSTALS:(First ii numbers type of the crystal, the other 2 its effect, example 9E Crit A9 ATk +5%...)
51 9E Critical CRYSTAL
92 B6 ATK SPEED CRYSTAL

Rarity(need a result buff to have result)
3B 62 - 4STARS

That is all some id i got from a youtuber that uses sorcerer to edit the ps4 save data of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.

Here y'all go an inventory mouse arrow thing that works. Only highlight the item with your mouse and :D . Basically, the script is but used to hijack the address that will be displayed and employ it for our purpose. Virtually all condition works except for the 1 yous are equipped with because it is stored in a different accost for that. The workaround is to lock the equipment and get to the change equipment screen to permanently change it. Remember to turn it off in one case y'all changed it or else things would happen. Or you lot tin can simply edit information technology and so equip it, waaay easier. Also drib downwards for everything except for the IDs and the rarity, which I found likewise contains abilities which are hidden if your enchantment is non x80 or in a higher place. Don't know if anyone wants to make the table for all the IDs >.>

anyone know how to do conditional dropdown menu ?
at that place is a different id list for all types
how to get in so that y'all run across only ane type and hide others while you are under this type?

ps. There are many x40 hex offsets that I don't know the meaning for it.
pss. decimal value 3700 is the commencement id, ends at 3743, for the HEROINE costume that you unlock for the 250 emotion thing
weaker ver at 3600-3655

[Link] <- example for changing the visualization armor id to 3638
images show that I am not wearing that armor but the visualization is of that armor

Edit:
To clarify some points, I will put 10 before a number to show that it is a hexadecimal value.

Enchantment is one of the x40 offsets. Then x80 will give yous +0 + unlocking the hidden ability stored in the rarity id matter + the original equipment ability you lot get from enchanting it.

For the vitrify value, utilize the equation given in the table to summate the amount (max is 1023, or 102300 for HP).
The +X is in the buff drib down list with the +0 one showing the base of operations value of the buff

example
Vitrify = STR +v, Amount = x
then value = Corporeality x base + ((base of operations)/8) x 5 = 10x8 + (viii/8)x5 = > STR +85

The sacrament/crystal as well has an commencement of x40. Yous will go the same stats for +x40 to the value in the sacrament/crystal table. Changing the outset didn't show any hidden ability so I don't know what it is for. Also there is three extra that is non part of this offset thing.

The ability from the sacrament/crystal tin exist used without the sacrament/crystal. Edit: Distressing, non true, needs something in it to work :?
If the ability isn't showing, modify the enchantment to 128 or x80. up to x8F is fine

ps: made the dropdowns by literally +1 every fourth dimension and copying the items past typing :|

Made a tiny prepare to the table (missed the shield and forgot to delete some hotkeys that I left in that location)
Also found out the table can show all the detail, even the ones in the shops. However, but the changes in the warehouse and inventory are permanent

NEW:

Establish out that you tin can't just look at the bytes, you take to go to binary to make sense of the values.
At present the buff will be the same as the ane information technology shows on the screen, which means no more calculations :lol: Had to add a is Negative tab simply to make certain that people can change it back to positive if information technology somehow is negative :)
So I thought that buff is only split in one-half merely no.

This is how 2 byte of buff looks like

Code: Select all

                          negative sign  value    buff ID                    |          |         | buff in binary :   0     0000000000   00000                      

couldn't get the sign to prove for a 11 bit variable :? That is why there is an actress tab for is negative

Edit:
This thread also found out that the vitrify is stored as above (in Japanese)
[Link]
then i can say that it is conformed that it is true :D

also the 2bit at the end of the enchantment is probably the # of ability that the item can have

Maybe the rarity tab is likewise the aforementioned. Will check later.

New update: :lol:

  • fix the error with the vitrify names (converting to binary type while the variable was displaying Hex caused that problem)
  • added on/off for the abilities (which was called rarity)
    • type ability and power i on/off is stored in the first 2 bits in the enchantment(Byte size)
    • ability 2,three on/off is stored in the first ii bit of Abilities (2Byte size originally the rarity)
  • ID list for the abilities is not fabricated yet
  • information technology is possible that the ID in the list can be broken downward into more particular (haven't checked)
  • Left the power ID in Hex(contains the on/off bit for power 2,3) , decimal and binary to see if someone can brand a sense of it.
  • there is a large corporeality of empty IDs
  • setting ability 3 on will overwrite the ability you get from enchanting the detail even when ability 3 in the ID is empty
    Instance:
    blazon ability for boots is movement speed up (doesn't show upward if your enchantment is 0)
    boot + 9 volition requite movement speed upwardly + xv%
    say that power ID 0 is used, which obviously mean that power 1,ii,three are all empty
    if you set ability 3 when it is empty, then it will simply exist boot + ix

For those who wants to understand what the code in the Japanese website that did the salve data modding does hither you go
Japanese sao relieve data modding
[Link]
PS4 salve wizard quick code format
[Link]

NEW UPDATE 2 more pointers :D

  • DELETED the previous bad ones
  • Fabricated the Equipment tab less wordy by spacing the things
  • Put the negative in the buff amount tab, but max is yet 1023. Annihilation greater will only get negative

helydiferathe.blogspot.com

Source: https://fearlessrevolution.com/viewtopic.php?t=5262&start=105